#include "gui/util/GUIEvent.h"

namespace gui {

GUIEvent::GUIEvent() {

}

GUIEvent::~GUIEvent() {

}

void GUIEvent::fillEvent(SDL_Event event) {
	this->event = event;
}

GUIEventType GUIEvent::getType() {
	return (GUIEventType) this->event.type;
}

GUIEventKey GUIEvent::getKey() {
	return (GUIEventKey) this->event.key.keysym.sym;
}

}
